44 - Gamification in Digital Products with Anastasia Liamets (CEO & Co-founder @Milestone)

Product Management Stories - A podcast by Denny Klisch

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Send us a text Gamification helped Duolingo increase retention from 12% to 55%. So it is about time to shed some light on this topic. Anastasia and I discussed what gamification is, how to apply it and give you some tangible examples. You can find Anastasia on Twitter and Linkedin. Furthermore, check out her company Milestone.